Thursday, 30 April 2015

UC Browser for PC

One of the best web surfing tools (browsers) I always love to use on my Android gadget and other available platform is finally released for PC users. 


The UC browser is a well-known tools to surf the web when you’re in dare need of preciseness, speed and best graphical web browser. 

The PC was released couple of days back, and I’m presently using it to surf and I’m so pleased to recommend it to you. 
Get a copy of yours here. In BETA version though.

Enjoy!!!!!

Few Things to know about Windows 10 & How it Matters to You!

Hello there, Happy May. May the new month be a peculiar one for you all. 
Few days at Microsoft’s annual developers’ conference, Build 2015, the CEO Satya Nadella revealed the company’s strategy to several thousand avid .NET and Win32 app developers. 

And here are the few things he spoke of: “We want to move our users from needing Windows to choosing Windows to loving Windows,” Nadella said. 
1. The new Windows 10 browser finally has a real name: What Microsoft had been referring to as “Project Spartan” now has an official name: Microsoft Edge. Tech journalists may now safely retire all references to 300 and introduce new metaphors involving soap operas and “cutting-edge” technology. Internet Explorer will still exist in Windows 10 for compatibility with websites that need it in order to function correctly, but Edge will be the primary way Microsoft diehards surf the Web.
2. And it’s going to party like it’s 1999: Edge will have Cortana built in, so you’ll be able to search by asking the Microsoft minx questions. It will accept pen input for annotating webpages (though we’re not exactly sure how or why you’ll use this), and the homepage will feature recommended apps, videos, and sites. From where we were sitting, Microsoft Edge looked an awful lot like a Web portal from the late 1990s. So maybe not so cutting-edge.
3. The HoloLens is even more wicked cool than we thought: The 3D-augmented-reality glasses that Microsoft’s Alex Kipman introduced to much fanfare last January have gotten even cooler, if that’s possible. On stage, a Microsoft demonstrator used an untethered HoloLens unit to walk through a virtual living room that looked not entirely unlike a 3D version of Microsoft Bob. Among other cool tricks, HoloLensers will be able to run normal Windows 10 apps literally anywhere and control them using hand gestures; they’ll also be able to “pin” their calendar or a video screen to the walls of the room or have it follow them as they walk around. Note that Microsoft demo’d this in a room largely devoid of actual furniture, thus avoiding any trip-and-fall lawsuits. 
4. And will introduce another obnoxious term of art: The Airtap. To control items wearing the HoloLens, you use a hand gesture called an “airtap” — as in, “Airtap the virtual HD display floating on the wall in front of you to launch a video.” Don’t worry, you’ll get used to it. 
5. But it will still be a long time before you’ll be able to buy one: Kipman said Microsoft brought “hundreds” of untethered HoloLens computers to the Build conference to whet developers’ appetites for the technology. And it demonstrated how the HoloLens can be used to teach anatomy, design buildings, study art, interact with real physical objects, and much more.
HoloLens can be used with a 3D anatomy app. (Photo:Yahoo Tech)
 
So far, though, Microsoft has yet to announce when a software development kit might be available that will allow anyone to build apps for the device, let alone possible pricing or commercial availability. 
6. Office is going to get a lot smarter: Microsoft is turning its flagship suite of productivity software into a platform. This means developers will be able to build apps that plug into Excel, Word, and the like and automatically pull in data from different sources. On stage, Microsoft demonstrated an add-in from Uber that reminds you to call for a ride with enough time to make your next meeting; the app automatically grabs your current location from Windows Maps and your destination from Outlook. Slick. 
7. Windows is going to get a lot pushier: Microsoft’s Joe Belfiore touted the personalization aspects of Cortana, which will constantly be watching what you’re up to and suggesting new apps for you to download, based on the ones you already use. It will also watch how you use your tablet and periodically suggest new things to try, such as using a stylus. There was no word whether you’d be able to turn off any of these features.
8. Your favorite Android and iOS apps may be coming to Windows — finally:Microsoft announced a handful of tools that will make it easier for developers to take existing iOS and Android apps and port them over to Windows. This means that Microsoft’s anemic apps store may fill up faster; it will also likely enable you to run iOS and Android apps on your Windows 10 desktop or laptop. 

9. Your Windows 10 apps will now run on virtually any device: One of the key developments pushed at Build is “universal apps” — the fact that Microsoft is using one code base for all Windows platforms moving forward. That means the software that runs on your PC will also run on your phone, tablet, and other devices. 
And lastly, he pointed out that; 
One day, your phone could be your only computer: Once the same code is running on all your Windows devices, it won’t matter which one you use anymore. Belfiore demonstrated a scenario where a person hooks a Windows phone to a full-size keyboard, mouse, and big screen display, and manipulates a PowerPoint presentation that’s identical to one that would normally be edited using a desktop or laptop PC.
Wow. These are necessary and worth noting as Microsoft moves on.
Enjoy the best of her products & remember to add value to someone's life this month.
Enjoy.....

Tuesday, 17 March 2015

Nintendo Mario Coming on SmartPhones, FOR FREE



For the gamers, and most especially those who will love to have the popular Nintendo Mario on their Smartphones, the time has come to stay when the deal is done.

Nintendo shook the gaming world today when it announced a partnership with DeNA, a Japanese company that makes free-to-play games for mobile phones. Calls for Nintendo to make smartphone games have been a regular feature of media coverage and the company’s investor meetings, but CEO Satoru Iwata (pictured above right) has dismissed them at every turn, saying that mobile games risk cannibalizing and devaluing Nintendo’s valuable, popular characters. So with today’s shock announcement, has Iwata lost it, or at least gone back on his word?


The answer is neither. We haven’t seen the games that will result from the deal yet, but Iwata laid out his thinking with clarity and eloquence on stage in Tokyo today, leaving me in little doubt that the DeNA tie-up makes sense for Nintendo’s future.

Iwata began by acknowledging that Nintendo had a difficult time shifting from the wildly popular DS and Wii to their successors, the 3DS and Wii U, which coincided with the rise of smartphones. But although this caused some observers to believe that dedicated gaming consoles would inevitably get cannibalized by mobile devices, Iwata identified a crucial difference between Nintendo and its competitors: that Nintendo produces, by far, the most important content for its various systems.

"We do not share this pessimistic view of the future for dedicated video game systems."

No one ever calls for Sony to bring Uncharted to the iPhone, or for Microsoft to release Gears of War on Android. But Nintendo has several beloved, long-running franchises that it keeps exclusive to its hardware in the same way, which only heightens the demands for, say, Super Mario Bros. on the iPhone. "We recognize that our business model of producing both video game hardware and software is effective even today," Iwata said, "and we do not share this pessimistic view of the future for dedicated video game systems." In other words, while smartphones and tablets may have captured certain casual users that might have bought a Wii or DS were it still 2007, the base of people willing to buy Nintendo hardware to play Nintendo games remains large enough for a sustainable business.



To that end, Iwata confirmed that Nintendo is working on a next-generation dedicated video game platform with a "brand-new concept," codenamed NX. The release is likely years away — Nintendo says it won’t announce further details until 2016 — but the mention is significant in the context of the DeNA deal. It demonstrates that the company isn’t going to leave its current fans behind, nor is it going to stop focusing on games consoles.

But that doesn’t mean Nintendo can or should ignore mobile devices entirely. "It is structurally the same as when Nintendo, which was founded 125 years ago when there were no TVs, started to aggressively take advantage of TV as a communication channel," Iwata said today, referencing the company’s earlier decades as a maker of toys and playing cards. "Now that smart devices have grown to become the window for so many people to personally connect with society, it would be a waste not to use these devices." Mobile gaming has simply become too big to ignore, despite Nintendo’s previous misgivings, and the obvious read is that this represents a major backtrack.
Iwata’s pledge not to port games to smartphones is significant. 



Iwata’s pledge not to port Nintendo games directly to smartphones is significant, though. Much as you may think you want a touchscreen version of Mario Kart 64, such a move would inevitably fail to meet Nintendo’s standards. From the NES D-pad to the Wii remote, Nintendo has consistently tied its control methods to its software design, and crudely cramming legacy software onto a pane of glass was never going to work. "If we cannot provide our consumers with the best possible play experiences, it would just ruin the value of Nintendo’s IP," Iwata said today.

Instead, Nintendo and DeNA will develop new software from the ground up for mobile devices, which leaves the two companies free to try new business models as well — it’s difficult to sell paid software on iOS and Android these days, even if you are Nintendo. But Iwata downplayed the prospect of using the traditional free-to-play mechanics seen in DeNA games like Rage of Bahamut, Magic & Cannon or Final Fantasy Record Keeper, even though Nintendo itself has experimented with the style in certain 3DS games.

Whatever the two companies decide, the partnership is one that makes sense; like Apple’s arrangement with IBM, it benefits two parties that have little overlap but a lot to gain from each other. Nintendo is perhaps the most acclaimed video game developer in the world and has a second-to-none portfolio of IP, but is famously terrible at the internet and has almost no experience working on platforms other than its own. The recent shutdown of Club Nintendo is evidence of this; DeNA and Nintendo are set to launch a new cross-platform membership service this year that will "create a connection between Nintendo and each individual consumer regardless of the device the consumer uses," in Iwata’s words. The service will also be a "core element" of the upcoming NX platform; if this helps shift Nintendo’s draconian policies toward digital software ownership, it alone will be a massive win for customers.

DeNA is in need of a hit — what better differentiator than Nintendo?

DeNA, meanwhile, brings an understanding of the mobile market and social gaming that Nintendo has lacked. "DeNA’s expertise lies in, for example, the infrastructure technology that can handle a massive amount of traffic," CEO Isao Moriyasu (pictured top left) said today. "We are also able to manage live operation by analyzing user activities and quickly reflecting the insight to improve our service." The company is in need of a hit, though — Japanese games like Mixi’s Monster Strike, GungHo’s Puzzle & Dragons, and Line’s Disney Tsum Tsum have been more popular than anything on DeNA’s Mobage service of late. But what better differentiator than Nintendo property?

Ultimately, the success of this deal will depend on whether Nintendo is able to adapt its peerless development ability to mobile platforms with DeNA’s technical support, and it’s hard to ascertain that without seeing the software first-hand. But I walked away from the press conference today impressed with Iwata’s vision: one which acknowledged Nintendo’s weaknesses, identified its strengths, and detailed a way to alleviate the former without compromising the latter. We won’t get Super Mario Bros. on smartphones — we might get something a lot better.

Thanks to verge for this reportage.

I will love to have this game played on my SmartPhone. Won’t you? :D